Back in 2012, a game was released that established mobile and casual gaming as not only a force to be reckoned with, but the most dominating force in the market today. No, that game is not Alpha Betty Saga. The game I am referring to is one that even starving kids in the Congo know. A game that everyone plays, even if they say they don’t. It’s a game that essentially stole a variety of mechanics of other casual puzzle games and put them all together into one game and put a snazzy title on it. The game gets progressively harder as you make progress, almost to the point of where progress is only happening if you are buying “power-ups” for $.99 a pop. Cheap, yeah? Until you realized someone in your household has bought fifty of those power-ups to beat level 300. That game is called Candy Crush Saga. A game so successful, that Activision Blizzard (World of Warcraft) purchased King, the company that made it, for almost $6 billion.